THE PLAYBOOK · W3CHACK
How to play Forty Thieves Solitaire
Use a short break to learn the rhythm of Forty Thieves Solitaire. Build eight suit foundations from ace to king. Look at what changes after your first action. Identify the playing area and the controls you need. Look at what changes after your first action.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A useful comparison
Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Refer to the controls when needed.
Your goal
Build eight suit foundations from ace to king. An attractive position is not enough unless the goal is met. Notice how the game responds to your input.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A careful first action helps you become familiar with the layout. Contact us with the game and device if a control does not respond.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Compare this with the rule that governs the move. Keep the game’s format in mind.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
Common questions
For my first round, what is the goal of Forty Thieves Solitaire?
Here is the relevant explanation: Build eight suit foundations from ace to king.
On this playing page, how do I control Forty Thieves Solitaire?
Keep this in mind: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
While learning, what example helps explain Forty Thieves Solitaire?
The key detail is this: A club 5 can move onto a club 6, but a whole run cannot move together.
When I return, what should I watch out for in Forty Thieves Solitaire?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
When I return, what format does Forty Thieves Solitaire offer?
Here is the relevant explanation: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
While learning, which play mode does Forty Thieves Solitaire use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.