THE PLAYBOOK · W3CHACK
How to play FreeCell
Choose a round of FreeCell and settle into its rules. Build four suit foundations from ace to king. Check the relevant rule before repeating a move. Check the rule that explains your first action. Check the relevant rule before repeating a move.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Try a deliberate move
After a move, check what changed. Decide which rule explains the new state before acting again. Notice the feedback after each input.
Your goal
Build four suit foundations from ace to king. Read that aim before choosing your first action. The example below illustrates a decision.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. On a smaller screen, keep the active part of the board within view. Contact us with the game and device if a control does not respond.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Focus on why the action is allowed, not only its outcome. Consider the next action carefully.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to reassess the position before continuing. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Common questions
As a new player, what is the goal of FreeCell?
Build four suit foundations from ace to king.
While reading the Guide, how do I control FreeCell?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
Before I begin, what example helps explain FreeCell?
For clarity: With two empty cells and no spare empty column, a group of at most three cards can move together.
What should I watch out for in FreeCell?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
On this playing page, what format does FreeCell offer?
Keep this in mind: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Before I begin, which play mode does FreeCell use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.